Investigating Educaplay as a game-based learning in teaching English vocabulary to young learners
DOI:
https://doi.org/10.071025/der1wq47Keywords:
Educaplay, Game-Based Learning, Vocabulary, Young LearnersAbstract
This study explored the use of Educaplay, a game-based learning website, in teaching English. Specifically, the study aimed to investigate its effectiveness in teaching English vocabulary, especially for young learners. The participants were thirty-two fifth graders who were given a pretest and post-test to measure their vocabulary achievement. The study used a pre-experimental design with a single group. The results of the data analysis on students' pretest and post-test scores showed no significant difference between the mean scores, indicating that Educaplay did not improve the student's vocabulary mastery. The researchers suspect this situation occurred due to several factors: 1) implementation time limitations, 2) The differences in the pretest and post-test forms. Instead of the insignificant effect of the media, the learning environment became more interactive and enjoyable for students. Further, the study discussed the benefits and challenges of using Educaplay in the context of young learners and the implications and suggestions for future research.
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